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Express blend Training

Introduction To Expression Blend Training Course:

In Microsoft Expression Blend, there are many areas that are often disregarded within discussions about how Blend is  &  should be used in an real_world project sense. You may be a single person business or the employee that needs to fill all the roles that Blend is best used for; or, you may be part of an enterprise size team. Microsoft is committed to provide the best-in_class tools for building the modern applications. The Blend continues to ship as a standalone tool with Visual Studio 2013, as part of a consolidated designer or developer offering.  Expression Studio 4 Ultimate & Expression Studio 4 Web Professional are no longer available for sale. For customers who previously purchased these products, all components within Ultimate &  Web Professional will be supported through their support lifecycle. Learn more about the course by enrolling for Expression Blend Training now.

Expression Online Training Blend Course Content

1: A TOUR OF BLEND
  1. Creating a New Project
  2. Toolbar, Art board, Project Inspector & Brushes Editor
  3. Tile Brushes
  4. Numeric Value Editors
  5. Brief Touch on Resources
2: WORKING WITH LAYOUTS
  1. Working with the Canvas & Borders
  2. Using the StackPanel & WrapPanel & Grids
  3. Working with a UniformGrid
3: USING CONTROL EDITING
  1. Designing a Button
  2. Adding a Property Trigger
  3. Animating a Button
4: CREATING AN ANIMATION
  1. Creating Timelines
  2. Adding Keyframes & Repeating an Animation
  3. Adding Event Triggers for Interactivity
  4. Animating Colors
  5. Creating & Modifying Motion Paths
  6. Easing Keyframes
5: INTERACTING WITH 3D OBJECTS
  1. Working with 3D Models
  2. Modifying 3D Model Properties
6: PATH ELEMENT EDITING
  1. Working with the Pen , & Direct Selection Tools
  2. Working with Using the Paint Bucket & Eyedropper Tools
  3. Final Comments
7: BINDING TO A CLR OBJECT
  1. Discussing Engines
  2. Binding the Data Source
  3. Adding/ Binding the Controls
8: WORKING WITH EVENTS & METHODS
  1. GameEngine Setting Up
  2. Running Game
  3. Controls to the SubmitWord Method Setting
  4. Adding a KeyPress Event Handler
  5. Applying the Audio to Events
  6. Attaching the Event Handlers to the Storyboards
  7. Adding Additional Audio Behaviors
  8. Controlling Different Audio Behaviors
9: ADDING CREATIVE TOUCHES
  1. Using the Visual Brush
  2. Converting an Image to a 3D Animation
  3. Adding an Event Trigger & Progress Bar Timer
  4. Using a Value Converter
  5. Using the TimeToColor Value Converter
  6. Modifying a ListBox
  7. Editing an Item Template
10 : USING THE ABOUT DIALOG BOX
  1. Changing Menu Headers
  2. Creating a New Window
  3. Converting Text to a Path
  4. Adding Animation
  5. Adding Gradients & Text to a Window
  6. Final Comments & Credits
11: RESKINNING GADGETS
  1. Taking a Look at the Gadget Project
  2. Components
  3. Adding an Event Handler to Switch Skins
  4. Close Button to the Gadget
  5. Moving Resources in the Gadget
12: DESIGNING A CUSTOM LAYOUT CONTAINER
  1. Creating Class Files
  2. Adding Control the Class
  3. Override Method
  4. Dependency Properties