Expression Blend Training
Introduction To Expression Blend Training Course:
In Microsoft Expression Blend, there are many areas that are often disregarded within discussions about how Blend is & should be used in an real_world project sense. You may be a single person business or the employee that needs to fill all the roles that Blend is best used for; or, you may be part of an enterprise size team. Microsoft is committed to provide the best-in_class tools for building the modern applications. The Blend continues to ship as a standalone tool with Visual Studio 2013, as part of a consolidated designer or developer offering. Expression Studio 4 Ultimate & Expression Studio 4 Web Professional are no longer available for sale. For customers who previously purchased these products, all components within Ultimate & Web Professional will be supported through their support lifecycle. Learn more about the course by enrolling for Expression Blend Training now.
Expression Online Training Blend Course Content
1: A TOUR OF BLEND
- Creating a New Project
- Toolbar, Art board, Project Inspector & Brushes Editor
- Tile Brushes
- Numeric Value Editors
- Brief Touch on Resources
2: WORKING WITH LAYOUTS
- Working with the Canvas & Borders
- Using the StackPanel & WrapPanel & Grids
- Working with a UniformGrid
3: USING CONTROL EDITING
- Designing a Button
- Adding a Property Trigger
- Animating a Button
4: CREATING AN ANIMATION
- Creating Timelines
- Adding Keyframes & Repeating an Animation
- Adding Event Triggers for Interactivity
- Animating Colors
- Creating & Modifying Motion Paths
- Easing Keyframes
5: INTERACTING WITH 3D OBJECTS
- Working with 3D Models
- Modifying 3D Model Properties
6: PATH ELEMENT EDITING
- Working with the Pen , & Direct Selection Tools
- Working with Using the Paint Bucket & Eyedropper Tools
- Final Comments
7: BINDING TO A CLR OBJECT
- Discussing Engines
- Binding the Data Source
- Adding/ Binding the Controls
8: WORKING WITH EVENTS & METHODS
- GameEngine Setting Up
- Running Game
- Controls to the SubmitWord Method Setting
- Adding a KeyPress Event Handler
- Applying the Audio to Events
- Attaching the Event Handlers to the Storyboards
- Adding Additional Audio Behaviors
- Controlling Different Audio Behaviors
9: ADDING CREATIVE TOUCHES
- Using the Visual Brush
- Converting an Image to a 3D Animation
- Adding an Event Trigger & Progress Bar Timer
- Using a Value Converter
- Using the TimeToColor Value Converter
- Modifying a ListBox
- Editing an Item Template
10 : USING THE ABOUT DIALOG BOX
- Changing Menu Headers
- Creating a New Window
- Converting Text to a Path
- Adding Animation
- Adding Gradients & Text to a Window
- Final Comments & Credits
11: RESKINNING GADGETS
- Taking a Look at the Gadget Project
- Components
- Adding an Event Handler to Switch Skins
- Close Button to the Gadget
- Moving Resources in the Gadget
12: DESIGNING A CUSTOM LAYOUT CONTAINER
- Creating Class Files
- Adding Control the Class
- Override Method
- Dependency Properties