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OOAD USING UML

OOAD Using UML Course Content

Introduction to Analysis and Design
  • Why is Programming Hard?
  • The Tasks of Software Development
  • Modules
  • Models
  • Modeling
  • Perspective
  • Objects
  • Change
  • New Paradigms
Objects
  • Encapsulation
  • Abstraction
  • Objects
  • Classes
  • Responsibilities
  • Attributes
  • Composite Classes
  • Operations and Methods
  • Visibility
  • Inheritance
  • Protected and Package Visibility
  • Scope
  • Class Scope
Advanced Objects
  • Constructors & Destructors
  • Instance Creation
  • Abstract Classes
  • Polymorphism
  • Multiple Inheritance
  • Solving Multiple Inheritance Problems
  • Interfaces
  • Interfaces with Ball and Socket Notation
  • Templates
Classes and Their Relationships
  • Class Models
  • Associations
  • Multiplicity
  • Qualified Associations
  • Roles
  • Association Classes
  • Composition and Aggregation
  • Dependencies
  • Using Class Models
Sequence Diagrams
  • Sequence Diagrams
  • Interaction Frames
  • Decisions
  • Loops
  • Creating and Destroying Objects
  • Activation
  • Synchronous & Asynchronous
  • The Objects Drive the Interactions
  • Evaluating Sequence Diagrams
  • Using Sequence Diagrams
Communication Diagrams
  • Communication Diagrams
  • Communication and Class Diagrams
  • Evaluating Communication Diagrams
  • Using Communication Diagrams
State Machine Diagrams
  • What is State?
  • Object-Oriented Analysis & Design
  • Using the Unified Modeling Language
  • State Notation
  • Transitions and Guards
  • Registers and Actions
  • More Actions
  • Internal Transitions
  • Superstates and Substates
  • Concurrent States
  • Using State Machines
  • Implementation
Activity Diagrams
  • Activity Notation
  • Decisions and Merges
  • Forks and Joins
  • Drilling Down
  • Iteration
  • Partitions
  • Signals
  • Parameters and Pins
  • Expansion Regions
  • Using Activity Diagrams
Package, Component, and Deployment Diagrams
  • Modeling Groups of Elements – Package
  • Diagrams
  • Visibility and Importing
  • Structural Diagrams
  • Components and Interfaces
  • Deployment Diagram
  • Composite Structure Diagrams
  • Timing Diagrams
  • Interaction Overview Diagrams
Use Cases
  • Use Cases
  • Use Case Diagram Components
  • Actor Generalization
  • Include
  • Extend
  • Specialize
  • Other Systems
  • Narrative
  • Template for Use Case Narrative
  • Using Use Cases
Process
  • Process
  • Risk Management
  • Test
  • Reviews
  • Refactoring
  • History
  • The Unified Process
  • Agile Processes
  • The Project
  • Inception
  • Elaboration
  • Elaboration II
  • Construction Iterations
  • Construction Iterations – The Other Stuff
Domain Analysis
  • Top View – The Domain Perspective
  • Data Dictionary
  • Finding the Objects
  • Responsibilities, Collaborators, and Attributes
  • CRC Cards
  • Class Models
  • Use Case Models
  • Other Models
  • Judging the Domain Model
Requirements and Specification
  • The Goals
  • Understand the Problem
  • Specify a Solution
  • Prototyping
  • The Complex User
  • Other Models
  • Judging the Requirements Model
Design of Objects
  • Design
  • Factoring
  • Design of Software Objects
  • Features
  • Methods
  • Cohesion of Objects
  • Coupling between Objects
  • Coupling and Visibility
  • Inheritance
System Design
  • Design
  • A Few Rules
  • Object Creation
  • Class Models
  • Interaction Diagrams
  • Printing the Catalog
  • Printing the Catalog II
  • Printing the Catalog III
  • Object Links
  • Associations
Refactoring
  • Refactoring
  • Clues and Cues
  • How to Refactor
  • A Few Refactoring Patterns